01 — Level Designer

Rensoo

Spaces that teach players where to go without telling them.

02 — Showreel

Selected work

06

Hover or tap a title to preview · ↑↓ keys
01 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

02 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

03 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

04 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

05 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

06 / 06Engine · Role
GIF / video

Project title

One or two lines on the goal of the level, your role, and what you are proud of.

About

A short line about how you think about space and flow.

Background

Replace this with two or three sentences about your background, the genres you design for, and what you care about in a level: pacing, readability, player guidance, or storytelling through the environment.

Tools
Unreal Engine, Unity, Blender
Focus
Blockout, pacing, encounters
Based in
City, Country

Contact

hello@example.com
Open to full-time and freelance work